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Package java.awt

Added Classes and Interfaces
AWTKeyStroke An AWTKeyStroke represents a key action on the keyboard or equivalent input device.
BufferCapabilities Capabilities and properties of buffers.
BufferCapabilities.FlipContents A type-safe enumeration of the possible back buffer contents after page-flipping
Component.BltBufferStrategy Inner class for blitting offscreen surfaces to a component.
Component.FlipBufferStrategy Inner class for flipping buffers on a component.
ContainerOrderFocusTraversalPolicy A FocusTraversalPolicy that determines traversal order based on the order of child Components in a Container.
DefaultFocusTraversalPolicy A FocusTraversalPolicy that determines traversal order based on the order of child Components in a Container.
DefaultKeyboardFocusManager The default KeyboardFocusManager for AWT applications.
DisplayMode The DisplayMode class encapsulates the bit depth height width and refresh rate of a GraphicsDevice.
FocusTraversalPolicy A FocusTraversalPolicy defines the order in which Components with a particular focus cycle root are traversed.
HeadlessException Thrown when code that is dependent on a keyboard display or mouse is called in an environment that does not support a keyboard display or mouse.
ImageCapabilities Capabilities and properties of images.
KeyEventDispatcher A KeyEventDispatcher cooperates with the current KeyboardFocusManager in the targeting and dispatching of all KeyEvents.
KeyEventPostProcessor A KeyEventPostProcessor cooperates with the current KeyboardFocusManager in the final resolution of all unconsumed KeyEvents.
KeyboardFocusManager The KeyboardFocusManager is responsible for managing the active and focused Windows and the current focus owner.
ScrollPaneAdjustable This class represents the state of a horizontal or vertical scrollbar of a ScrollPane.
 

Changed Classes and Interfaces
AWTEvent The root event class for all AWT events.
AWTEventMulticaster A class which implements efficient and thread-safe multi-cast event dispatching for the AWT events defined in the java.awt.event package.
Adjustable The interface for objects which have an adjustable numeric value contained within a bounded range of values.
AlphaComposite This AlphaComposite class implements the basic alpha compositing rules for combining source and destination pixels to achieve blending and transparency effects with graphics and images.
BorderLayout A border layout lays out a container arranging and resizing its components to fit in five regions: north south east west and center.
Button This class creates a labeled button.
Button.AccessibleAWTButton This class implements accessibility support for the Button class.
Canvas A Canvas component represents a blank rectangular area of the screen onto which the application can draw or from which the application can trap input events from the user.
Canvas.AccessibleAWTCanvas This class implements accessibility support for the Canvas class.
Checkbox A check box is a graphical component that can be in either an "on" (true) or "off" (false) state.
Checkbox.AccessibleAWTCheckbox This class implements accessibility support for the Checkbox class.
CheckboxMenuItem This class represents a check box that can be included in a menu.
CheckboxMenuItem.AccessibleAWTCheckboxMenuItem Inner class of CheckboxMenuItem used to provide default support for accessibility.
Choice The Choice class presents a pop-up menu of choices.
Choice.AccessibleAWTChoice This class implements accessibility support for the Choice class.
Color The Color class is used encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a ColorSpace Every color has an implicit alpha value of 1.0 or an explicit one provided in the constructor.
Component A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Component.AccessibleAWTComponent Inner class of Component used to provide default support for accessibility.
Component.AccessibleAWTComponent.
AccessibleAWTComponentHandler
Fire PropertyChange listener if one is registered when shown/hidden..
Component.AccessibleAWTComponent.
AccessibleAWTFocusHandler
Fire PropertyChange listener if one is registered when focus events happen
ComponentOrientation The ComponentOrientation class encapsulates the language-sensitive orientation that is to be used to order the elements of a component or of text.
Container A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
Container.AccessibleAWTContainer Inner class of Container used to provide default support for accessibility.
Container.AccessibleAWTContainer.
AccessibleContainerHandler
Fire PropertyChange listener if one is registered when children are added or removed.
Cursor A class to encapsulate the bitmap representation of the mouse cursor.
Dialog A Dialog is a top-level window with a title and a border that is typically used to take some form of input from the user.
Dialog.AccessibleAWTDialog This class implements accessibility support for the Dialog class.
EventQueue EventQueue is a platform-independent class that queues events both from the underlying peer classes and from trusted application classes.
Font The Font class represents fonts which are used to render text in a visible way.
Frame A Frame is a top-level window with a title and a border.
Frame.AccessibleAWTFrame This class implements accessibility support for the Frame class.
GraphicsConfiguration The GraphicsConfiguration class describes the characteristics of a graphics destination such as a printer or monitor.
GraphicsDevice The GraphicsDevice class describes the graphics devices that might be available in a particular graphics environment.
GraphicsEnvironment The GraphicsEnvironment class describes the collection of GraphicsDevice objects and java.awt.Font objects available to a Java(tm) application on a particular platform.
GridBagConstraints The GridBagConstraints class specifies constraints for components that are laid out using the GridBagLayout class.
GridBagLayout The GridBagLayout class is a flexible layout manager that aligns components vertically and horizontally without requiring that the components be of the same size.
Label A Label object is a component for placing text in a container.
Label.AccessibleAWTLabel This class implements accessibility support for the Label class.
List The List component presents the user with a scrolling list of text items.
List.AccessibleAWTList This class implements accessibility support for the List class.
List.AccessibleAWTList.
AccessibleAWTListChild
This class implements accessibility support for List children.
Menu A Menu object is a pull-down menu component that is deployed from a menu bar.
Menu.AccessibleAWTMenu Inner class of Menu used to provide default support for accessibility.
MenuBar The MenuBar class encapsulates the platform's concept of a menu bar bound to a frame.
MenuBar.AccessibleAWTMenuBar Inner class of MenuBar used to provide default support for accessibility.
MenuComponent The abstract class MenuComponent is the superclass of all menu-related components.
MenuComponent.AccessibleAWTMenuComponent Inner class of MenuComponent used to provide default support for accessibility.
MenuItem All items in a menu must belong to the class MenuItem or one of its subclasses.
MenuItem.AccessibleAWTMenuItem Inner class of MenuItem used to provide default support for accessibility.
Panel.AccessibleAWTPanel This class implements accessibility support for the Panel class.
Polygon The Polygon class encapsulates a description of a closed two-dimensional region within a coordinate space.
PopupMenu A class that implements a menu which can be dynamically popped up at a specified position within a component.
PopupMenu.AccessibleAWTPopupMenu Inner class of PopupMenu used to provide default support for accessibility.
Robot This class is used to generate native system input events for the purposes of test automation self-running demos and other applications where control of the mouse and keyboard is needed.
ScrollPane A container class which implements automatic horizontal and/or vertical scrolling for a single child component.
ScrollPane.AccessibleAWTScrollPane This class implements accessibility support for the ScrollPane class.
Scrollbar The Scrollbar class embodies a scroll bar a familiar user-interface object.
Scrollbar.AccessibleAWTScrollBar This class implements accessibility support for the Scrollbar class.
TextArea A TextArea object is a multi-line region that displays text.
TextArea.AccessibleAWTTextArea This class implements accessibility support for the TextArea class.
TextComponent The TextComponent class is the superclass of any component that allows the editing of some text.
TextComponent.AccessibleAWTTextComponent This class implements accessibility support for the TextComponent class.
TextField A TextField object is a text component that allows for the editing of a single line of text.
TextField.AccessibleAWTTextField This class implements accessibility support for the TextField class.
Toolkit This class is the abstract superclass of all actual implementations of the Abstract Window Toolkit.
Window A Window object is a top-level window with no borders and no menubar.
Window.AccessibleAWTWindow This class implements accessibility support for the Window class.