| Added Classes and Interfaces |
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AWTKeyStroke
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An AWTKeyStroke represents a key action on the keyboard or equivalent input device. |
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BufferCapabilities
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Capabilities and properties of buffers. |
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BufferCapabilities.FlipContents
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A type-safe enumeration of the possible back buffer contents after page-flipping |
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Component.BltBufferStrategy
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Inner class for blitting offscreen surfaces to a component. |
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Component.FlipBufferStrategy
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Inner class for flipping buffers on a component. |
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ContainerOrderFocusTraversalPolicy
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A FocusTraversalPolicy that determines traversal order based on the order of child Components in a Container. |
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DefaultFocusTraversalPolicy
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A FocusTraversalPolicy that determines traversal order based on the order of child Components in a Container. |
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DefaultKeyboardFocusManager
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The default KeyboardFocusManager for AWT applications. |
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DisplayMode
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The DisplayMode class encapsulates the bit depth height width and refresh rate of a GraphicsDevice. |
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FocusTraversalPolicy
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A FocusTraversalPolicy defines the order in which Components with a particular focus cycle root are traversed. |
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HeadlessException
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Thrown when code that is dependent on a keyboard display or mouse is called in an environment that does not support a keyboard display or mouse. |
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ImageCapabilities
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Capabilities and properties of images. |
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KeyEventDispatcher
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A KeyEventDispatcher cooperates with the current KeyboardFocusManager in the targeting and dispatching of all KeyEvents. |
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KeyEventPostProcessor
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A KeyEventPostProcessor cooperates with the current KeyboardFocusManager in the final resolution of all unconsumed KeyEvents. |
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KeyboardFocusManager
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The KeyboardFocusManager is responsible for managing the active and focused Windows and the current focus owner. |
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ScrollPaneAdjustable
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This class represents the state of a horizontal or vertical scrollbar of a ScrollPane. |
| Changed Classes and Interfaces |
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AWTEvent
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The root event class for all AWT events. |
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AWTEventMulticaster
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A class which implements efficient and thread-safe multi-cast event dispatching for the AWT events defined in the java.awt.event package. |
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Adjustable
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The interface for objects which have an adjustable numeric value contained within a bounded range of values. |
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AlphaComposite
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This AlphaComposite class implements the basic alpha compositing rules for combining source and destination pixels to achieve blending and transparency effects with graphics and images. |
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BorderLayout
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A border layout lays out a container arranging and resizing its components to fit in five regions: north south east west and center. |
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Button
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This class creates a labeled button. |
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Button.AccessibleAWTButton
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This class implements accessibility support for the Button class. |
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Canvas
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A Canvas component represents a blank rectangular area of the screen onto which the application can draw or from which the application can trap input events from the user. |
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Canvas.AccessibleAWTCanvas
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This class implements accessibility support for the Canvas class. |
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Checkbox
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A check box is a graphical component that can be in either an "on" (true) or "off" (false) state. |
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Checkbox.AccessibleAWTCheckbox
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This class implements accessibility support for the Checkbox class. |
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CheckboxMenuItem
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This class represents a check box that can be included in a menu. |
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CheckboxMenuItem.AccessibleAWTCheckboxMenuItem
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Inner class of CheckboxMenuItem used to provide default support for accessibility. |
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Choice
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The Choice class presents a pop-up menu of choices. |
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Choice.AccessibleAWTChoice
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This class implements accessibility support for the Choice class. |
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Color
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The Color class is used encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a ColorSpace Every color has an implicit alpha value of 1.0 or an explicit one provided in the constructor. |
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Component
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A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user. |
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Component.AccessibleAWTComponent
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Inner class of Component used to provide default support for accessibility. |
Component.AccessibleAWTComponent. AccessibleAWTComponentHandler
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Fire PropertyChange listener if one is registered when shown/hidden.. |
Component.AccessibleAWTComponent. AccessibleAWTFocusHandler
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Fire PropertyChange listener if one is registered when focus events happen |
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ComponentOrientation
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The ComponentOrientation class encapsulates the language-sensitive orientation that is to be used to order the elements of a component or of text. |
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Container
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A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components. |
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Container.AccessibleAWTContainer
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Inner class of Container used to provide default support for accessibility. |
Container.AccessibleAWTContainer. AccessibleContainerHandler
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Fire PropertyChange listener if one is registered when children are added or removed. |
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Cursor
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A class to encapsulate the bitmap representation of the mouse cursor. |
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Dialog
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A Dialog is a top-level window with a title and a border that is typically used to take some form of input from the user. |
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Dialog.AccessibleAWTDialog
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This class implements accessibility support for the Dialog class. |
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EventQueue
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EventQueue is a platform-independent class that queues events both from the underlying peer classes and from trusted application classes. |
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Font
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The Font class represents fonts which are used to render text in a visible way. |
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Frame
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A Frame is a top-level window with a title and a border. |
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Frame.AccessibleAWTFrame
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This class implements accessibility support for the Frame class. |
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GraphicsConfiguration
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The GraphicsConfiguration class describes the characteristics of a graphics destination such as a printer or monitor. |
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GraphicsDevice
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The GraphicsDevice class describes the graphics devices that might be available in a particular graphics environment. |
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GraphicsEnvironment
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The GraphicsEnvironment class describes the collection of GraphicsDevice objects and java.awt.Font objects available to a Java(tm) application on a particular platform. |
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GridBagConstraints
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The GridBagConstraints class specifies constraints for components that are laid out using the GridBagLayout class. |
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GridBagLayout
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The GridBagLayout class is a flexible layout manager that aligns components vertically and horizontally without requiring that the components be of the same size. |
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Label
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A Label object is a component for placing text in a container. |
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Label.AccessibleAWTLabel
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This class implements accessibility support for the Label class. |
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List
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The List component presents the user with a scrolling list of text items. |
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List.AccessibleAWTList
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This class implements accessibility support for the List class. |
List.AccessibleAWTList. AccessibleAWTListChild
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This class implements accessibility support for List children. |
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Menu
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A Menu object is a pull-down menu component that is deployed from a menu bar. |
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Menu.AccessibleAWTMenu
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Inner class of Menu used to provide default support for accessibility. |
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MenuBar
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The MenuBar class encapsulates the platform's concept of a menu bar bound to a frame. |
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MenuBar.AccessibleAWTMenuBar
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Inner class of MenuBar used to provide default support for accessibility. |
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MenuComponent
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The abstract class MenuComponent is the superclass of all menu-related components. |
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MenuComponent.AccessibleAWTMenuComponent
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Inner class of MenuComponent used to provide default support for accessibility. |
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MenuItem
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All items in a menu must belong to the class MenuItem or one of its subclasses. |
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MenuItem.AccessibleAWTMenuItem
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Inner class of MenuItem used to provide default support for accessibility. |
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Panel.AccessibleAWTPanel
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This class implements accessibility support for the Panel class. |
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Polygon
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The Polygon class encapsulates a description of a closed two-dimensional region within a coordinate space. |
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PopupMenu
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A class that implements a menu which can be dynamically popped up at a specified position within a component. |
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PopupMenu.AccessibleAWTPopupMenu
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Inner class of PopupMenu used to provide default support for accessibility. |
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Robot
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This class is used to generate native system input events for the purposes of test automation self-running demos and other applications where control of the mouse and keyboard is needed. |
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ScrollPane
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A container class which implements automatic horizontal and/or vertical scrolling for a single child component. |
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ScrollPane.AccessibleAWTScrollPane
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This class implements accessibility support for the ScrollPane class. |
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Scrollbar
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The Scrollbar class embodies a scroll bar a familiar user-interface object. |
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Scrollbar.AccessibleAWTScrollBar
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This class implements accessibility support for the Scrollbar class. |
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TextArea
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A TextArea object is a multi-line region that displays text. |
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TextArea.AccessibleAWTTextArea
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This class implements accessibility support for the TextArea class. |
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TextComponent
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The TextComponent class is the superclass of any component that allows the editing of some text. |
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TextComponent.AccessibleAWTTextComponent
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This class implements accessibility support for the TextComponent class. |
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TextField
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A TextField object is a text component that allows for the editing of a single line of text. |
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TextField.AccessibleAWTTextField
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This class implements accessibility support for the TextField class. |
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Toolkit
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This class is the abstract superclass of all actual implementations of the Abstract Window Toolkit. |
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Window
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A Window object is a top-level window with no borders and no menubar. |
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Window.AccessibleAWTWindow
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This class implements accessibility support for the Window class. |