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Package java.awt

Changed Classes and Interfaces
AWTEventMulticaster A class which implements efficient and thread-safe multi-cast event dispatching for the AWT events defined in the java.awt.event package.
AWTPermission This class is for AWT permissions.
ActiveEvent An interface for events that know how to dispatch themselves.
AlphaComposite This AlphaComposite class implements the basic alpha compositing rules for combining source and destination pixels to achieve blending and transparency effects with graphics and images.
BufferCapabilities Capabilities and properties of buffers.
Choice The Choice class presents a pop-up menu of choices.
Color The Color class is used encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a ColorSpace Every color has an implicit alpha value of 1.0 or an explicit one provided in the constructor.
Component A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Container A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
DefaultKeyboardFocusManager The default KeyboardFocusManager for AWT applications.
Dialog A Dialog is a top-level window with a title and a border that is typically used to take some form of input from the user.
EventQueue EventQueue is a platform-independent class that queues events both from the underlying peer classes and from trusted application classes.
FlowLayout A flow layout arranges components in a left-to-right flow much like lines of text in a paragraph.
Font The Font class represents fonts which are used to render text in a visible way.
Frame A Frame is a top-level window with a title and a border.
GraphicsConfiguration The GraphicsConfiguration class describes the characteristics of a graphics destination such as a printer or monitor.
GraphicsDevice The GraphicsDevice class describes the graphics devices that might be available in a particular graphics environment.
GraphicsEnvironment The GraphicsEnvironment class describes the collection of GraphicsDevice objects and java.awt.Font objects available to a Java(tm) application on a particular platform.
GridBagLayout The GridBagLayout class is a flexible layout manager that aligns components vertically and horizontally without requiring that the components be of the same size.
GridLayout The GridLayout class is a layout manager that lays out a container's components in a rectangular grid.
JobAttributes A set of attributes which control a print job.
JobAttributes.MultipleDocumentHandlingType A type-safe enumeration of possible multiple copy handling states.
KeyboardFocusManager The KeyboardFocusManager is responsible for managing the active and focused Windows and the current focus owner.
List The List component presents the user with a scrolling list of text items.
Menu A Menu object is a pull-down menu component that is deployed from a menu bar.
MenuComponent The abstract class MenuComponent is the superclass of all menu-related components.
MenuComponent.AccessibleAWTMenuComponent Inner class of MenuComponent used to provide default support for accessibility.
Point A point representing a location in (x y) coordinate space specified in integer precision.
Polygon The Polygon class encapsulates a description of a closed two-dimensional region within a coordinate space.
Robot This class is used to generate native system input events for the purposes of test automation self-running demos and other applications where control of the mouse and keyboard is needed.
Scrollbar The Scrollbar class embodies a scroll bar a familiar user-interface object.
Toolkit This class is the abstract superclass of all actual implementations of the Abstract Window Toolkit.
Window A Window object is a top-level window with no borders and no menubar.